
Then i build a biped which bone structure and naming convention resembles Genesis 8 biped structure as closely as possible:

I decided on Arnold as renderer and used the great Standard Surface shader.If you have Victoria8 installed you can use the included maps to build the Skin shader: So the next step was to build proper materials for the imported character. What i ended up was similar to your fbx-import: The import settings in 3dsmax through FBX where:Ĭhange 'leave as bones' to 'Convert as dummy' if you prefer to build a bone-rig! The export rules for the morphs included only facial expressions: fbx to export from DAZ-Studio with these settings: If you prefer a traditional bone rig+IK-Solver, you can use this awsome script to convert the helpers to bones: : Helper Manager So in my case i decided to use 3dsmax biped for rigging.

What exactly is it that doesn`t work for you with fbx import?
